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- if self_check_activated()
- instance_destroy();
- event_inherited();
- dist_tor = 144;
- dist_y_tor = 48;
- indi_y_offset = -192;
- callback = function()
- {
- type(["A familiar-looking pen lies quietly on the table.",
- "Press Z to attack."], unlock_player);
- global.save_data.player.abilities.attack = true;
-
- autosave();
- instance_destroy();
- }
- depth = 10;
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