if self_check_activated() instance_destroy(); event_inherited(); dist_tor = 144; dist_y_tor = 48; indi_y_offset = -192; callback = function() { type(["A familiar-looking pen lies quietly on the table.", "Press Z to attack."], unlock_player); global.save_data.player.abilities.attack = true; autosave(); instance_destroy(); } depth = 10;