Create_0.gml 323 B

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  1. bgm_current = noone;
  2. bgm_volume = 1.0;
  3. sfx_volume = 1.0;
  4. /*
  5. bgm_map =
  6. {
  7. title:
  8. explore:
  9. battle:
  10. };
  11. sfx_map =
  12. {
  13. ui_move:
  14. ui_select:
  15. attack:
  16. land:
  17. dash:
  18. focusing:
  19. focus_end:
  20. get_hit:
  21. pickup_credit:
  22. blade_hit_ink:
  23. blade_hit_spark:
  24. blade_hit_solid:
  25. boss_hex_smash:
  26. boss_hex_bounce:
  27. };