bgm_current = noone; bgm_volume = 1.0; sfx_volume = 1.0; /* bgm_map = { title: explore: battle: }; sfx_map = { ui_move: ui_select: attack: land: dash: focusing: focus_end: get_hit: pickup_credit: blade_hit_ink: blade_hit_spark: blade_hit_solid: boss_hex_smash: boss_hex_bounce: };