Create_0.gml 317 B

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  1. playerHP_x = [0];
  2. playerHP_y = [0];
  3. for(var i = 1; i <= 10; i++)
  4. {
  5. playerHP_x[i] = 3.3 * (i - 1) * sprite_get_width(sPlayerHP) + RES_W * 0.03;
  6. playerHP_y[i] = RES_H * 0.05;
  7. }
  8. flash_timer = 0;
  9. flash_duration = 0;
  10. u_flash_alpha = shader_get_uniform(sh_flash, "f_alpha");
  11. credit_pickup = 0;
  12. credit_pickup_timer = 0;