playerHP_x = [0]; playerHP_y = [0]; for(var i = 1; i <= 10; i++) { playerHP_x[i] = 3.3 * (i - 1) * sprite_get_width(sPlayerHP) + RES_W * 0.03; playerHP_y[i] = RES_H * 0.05; } flash_timer = 0; flash_duration = 0; u_flash_alpha = shader_get_uniform(sh_flash, "f_alpha"); credit_pickup = 0; credit_pickup_timer = 0;