Draw_64.gml 264 B

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  1. draw_set_circle_precision(128);
  2. gpu_set_blendmode_ext(bm_inv_dest_color, bm_zero);
  3. if r_out > 0
  4. draw_circle_color(x, y, r_out, c_white, c_white, false);
  5. if r_in > 0
  6. draw_circle_color(x, y, r_in, c_black, c_black, false);
  7. gpu_set_blendmode(bm_normal);