draw_set_circle_precision(128); gpu_set_blendmode_ext(bm_inv_dest_color, bm_zero); if r_out > 0 draw_circle_color(x, y, r_out, c_white, c_white, false); if r_in > 0 draw_circle_color(x, y, r_in, c_black, c_black, false); gpu_set_blendmode(bm_normal);