Draw_0.gml 483 B

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  1. draw_self();
  2. if global.developer_mode
  3. {
  4. draw_set_halign(fa_left);
  5. draw_set_valign(fa_middle);
  6. draw_set_font(fTest);
  7. draw_text(x + 72, y - 24, script_get_name(state));
  8. draw_text(x + 72, y + 24, sprite_get_name(sprite_index) + " " + string(image_index));
  9. if (state == player_dodge_y && dodge_phase == "WAIT")
  10. {
  11. draw_set_color(c_red);
  12. draw_rectangle(debug_hitbox_x1, debug_hitbox_y1, debug_hitbox_x2, debug_hitbox_y2, false);
  13. draw_set_color(c_white);
  14. }
  15. }