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- event_inherited();
- hp = 200;
- hitstun_max = 0;
- kb_factor = 0;
- credit = 30;
- apply_collision = false;
- enemy_ai = boss_showerhead_ai;
- hitbox = enemy_create_hitboxMC(192, 192);
- state = "SPAWN";
- attack_queue = [1, 3, 1, 3, 2, 1, 2, 3, 1, 2, 2, 3];
- attack_index = irandom(array_length(attack_queue) - 1);
- phase = 1;
- shoot_count = 0;
- boss_side = 1;
- anchor_l = 128;
- anchor_r = room_width - 128;
- idle_timer = 0;
- retreat_spd = 8; // 后撤速度,较慢
- charge_spd = 18; // 冲刺速度,要有压迫感
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