event_inherited(); hp = 200; hitstun_max = 0; kb_factor = 0; credit = 30; apply_collision = false; enemy_ai = boss_showerhead_ai; hitbox = enemy_create_hitboxMC(192, 192); state = "SPAWN"; attack_queue = [1, 3, 1, 3, 2, 1, 2, 3, 1, 2, 2, 3]; attack_index = irandom(array_length(attack_queue) - 1); phase = 1; shoot_count = 0; boss_side = 1; anchor_l = 128; anchor_r = room_width - 128; idle_timer = 0; retreat_spd = 8; // 后撤速度,较慢 charge_spd = 18; // 冲刺速度,要有压迫感