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- /// @desc 对句柄进行每帧例行初始化.
- function _handle_init(){
- if (!variable_global_exists("input_handles_list")) global.input_handles_list = [];
- global.input_consumed = {};
- var _max_priority = 0;
- for(var i = 0; i < array_length(global.input_handles_list); i++){
- var _ch = global.input_handles_list[i];
- if(_ch.active){
- _max_priority = max(_max_priority, _ch.priority);
- }
- }
- global.current_priority = _max_priority
- }
- /// @desc 尝试对按键进行消费
- /// @param {Constant.VirtualKey|Real} _key 检测的键盘按键
- /// @param {Constant.Real} _priority 当前句柄的优先级
- function _try_input_consume(_key, _priority){
- //如果低于最高优先级 且 非debugger级优先级( -1 ), 则拒绝访问
- if(_priority < global.current_priority && _priority != -1) return false;
-
- //同一帧内已经被同级句柄/更高级句柄访问( 消费 ), 则拒绝访问
- var _key_id = string(_key);
- if (struct_exists(global.input_consumed, _key_id)) return false;
-
- return true;
- }
- /// @desc 强制消费给定键盘按键
- /// @param {Constant.VirtualKey|Real} _key 检测的键盘按键
- function _force_input_consume(_key){
- var _id = key_get_id(_key);
- global.input_consumed[$ string(_id)] = true;
- }
- /// @desc 优雅地检测此帧某给定键盘按键是否被按住
- /// @desc 使用{HandleName}.kc()而非此函数
- /// @param {Constant.VirtualKey|Real} _key 检测的键盘按键
- /// @param {Constant.Real} _priority 当前句柄的优先级
- function _kc(_key, _priority = 0)
- {
- var _id = key_get_id(_key);
- if (_try_input_consume(_id, _priority) && keyboard_check(_id)) {
- //判定成功则对按键进行消费
- global.input_consumed[$ string(_id)] = true;
- return true;
- }
- return false;
- }
- /// @desc 优雅地检测此帧某给定键盘按键是否被按住
- /// @desc 使用{HandleName}.kcp()而非此函数
- /// @param {Constant.VirtualKey|Real} _key 检测的键盘按键
- /// @param {Constant.Real} _priority 当前句柄的优先级
- function _kcp( _key, _priority = 0) {
- var _id = key_get_id(_key);
- if (_try_input_consume(_id, _priority) && keyboard_check_pressed(_id)) {
- //判定成功则对按键进行消费
- global.input_consumed[$ string(_id)] = true;
- return true;
- }
- return false;
- }
- /// @desc 优雅地检测此帧某给定键盘按键是否被松开
- /// @desc 使用{HandleName}.kcr()而非此函数
- /// @param {Constant.VirtualKey|Real} _key 检测的键盘按键
- /// @param {Constant.Real} _priority 当前句柄的优先级
- function _kcr(_key, _priority = 0) {
- var _id = key_get_id(_key);
- if (_try_input_consume(_id, _priority) && keyboard_check_released(_id)) {
- //判定成功则对按键进行消费
- global.input_consumed[$ string(_id)] = true;
- return true;
- }
- return false;
- }
- function input_handle(_name, _priority) constructor {
- name = _name;
- priority = _priority;
- // 理论上,你不应该修改active来控制启用情况,而是使用标准的注册注销流程
- active = true;
-
- if (!variable_global_exists("input_handles_list")) global.input_handles_list = [];
- array_push(global.input_handles_list, self);
-
- /// @desc 优雅地检测此帧某给定键盘按键是否被按住
- /// @desc priority继承自其句柄
- /// @param {Constant.VirtualKey|Real} _key 检测的键盘按键
- static kc = function(_key) {
- if (!active) return false;
- // 自动将自己的 priority 传给底层函数
- return _kc(_key, self.priority);
- }
- /// @desc 优雅地检测此帧某给定键盘按键是否被按住
- /// @desc priority继承自其句柄
- /// @param {Constant.VirtualKey|Real} _key 检测的键盘按键
- static kcp = function(_key) {
- if (!active) return false;
- return _kcp(_key, self.priority);
- }
- /// @desc 优雅地检测此帧某给定键盘按键是否被松开
- /// @desc priority继承自其句柄
- /// @param {Constant.VirtualKey|Real} _key 检测的键盘按键
- static kcr = function(_key) {
- if (!active) return false;
- return _kcr(_key, self.priority);
- }
-
- /// @desc 注销当前句柄
- static destroy = function() {
- if (!variable_global_exists("input_handles_list")) return;
-
- var _len = array_length(global.input_handles_list);
- for (var i = 0; i < _len; i++) {
- if (global.input_handles_list[i] == self) {
- array_delete(global.input_handles_list, i, 1);
- break;
- }
- }
- }
- }
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