Step_0.gml 483 B

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  1. _jump_p = ingame.kcp("Z") || ingame.kcp("K");
  2. _jump_r = ingame.kcr("Z") || ingame.kcr("K");
  3. _left = ingame.kc("A") || ingame.kc(vk_left);
  4. _right = ingame.kc("D") || ingame.kc(vk_right);
  5. _up = ingame.kc("W") || ingame.kc(vk_up);
  6. _down = ingame.kc("S") || ingame.kc(vk_down);
  7. _dash = ingame.kcp("C") || ingame.kcp("L");
  8. _attack = ingame.kcp("X") || ingame.kcp("J");
  9. if _jump_p
  10. jump_buffer_timer = jump_buffer_max;
  11. if jump_buffer_timer > 0
  12. jump_buffer_timer--;