_jump_p = ingame.kcp("Z") || ingame.kcp("K"); _jump_r = ingame.kcr("Z") || ingame.kcr("K"); _left = ingame.kc("A") || ingame.kc(vk_left); _right = ingame.kc("D") || ingame.kc(vk_right); _up = ingame.kc("W") || ingame.kc(vk_up); _down = ingame.kc("S") || ingame.kc(vk_down); _dash = ingame.kcp("C") || ingame.kcp("L"); _attack = ingame.kcp("X") || ingame.kcp("J"); if _jump_p jump_buffer_timer = jump_buffer_max; if jump_buffer_timer > 0 jump_buffer_timer--;