Other_7.gml 757 B

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  1. if state == 1
  2. {
  3. sprite_index = spr_rock_big_cracked1;
  4. state = 2;
  5. speed++;
  6. }
  7. else if state == 3
  8. {
  9. sprite_index = spr_rock_big_cracked2;
  10. state = 4;
  11. speed++;
  12. }
  13. else if state == 5
  14. {
  15. global.pts += 10;
  16. effect_create_above(ef_explosion, x, y, 2, c_grey);
  17. instance_create_layer(x, y, "Instances", obj_rock_small);
  18. instance_create_layer(x, y, "Instances", obj_rock_small);
  19. //instance_destroy(shadow);
  20. instance_destroy();
  21. }
  22. else if state < -1
  23. {
  24. global.pts += 40;
  25. if state == -1.1
  26. effect_create_above(ef_explosion, x, y, 2, c_yellow);
  27. else
  28. effect_create_above(ef_explosion, x, y, 2, c_aqua);
  29. instance_create_layer(random_range(-100, 2020), random_range(-200, -100), "Instances", obj_rock_small);
  30. //instance_destroy(shadow);
  31. instance_destroy();
  32. }