if state == 1 { sprite_index = spr_rock_big_cracked1; state = 2; speed++; } else if state == 3 { sprite_index = spr_rock_big_cracked2; state = 4; speed++; } else if state == 5 { global.pts += 10; effect_create_above(ef_explosion, x, y, 2, c_grey); instance_create_layer(x, y, "Instances", obj_rock_small); instance_create_layer(x, y, "Instances", obj_rock_small); //instance_destroy(shadow); instance_destroy(); } else if state < -1 { global.pts += 40; if state == -1.1 effect_create_above(ef_explosion, x, y, 2, c_yellow); else effect_create_above(ef_explosion, x, y, 2, c_aqua); instance_create_layer(random_range(-100, 2020), random_range(-200, -100), "Instances", obj_rock_small); //instance_destroy(shadow); instance_destroy(); }