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- if mouse_check_button(mb_left){
- if !(--timer)
- {
- instance_create_depth(x, y, depth-10, obj_charge);
- spd = 1;
- timer = 100;
- obj_charge.hold = true;
- alarm[1] = 1;
- }
- else alarm[0] = 1;
- }
- else if !overheat
- {
- if overload
- fire();
- else if bullet > 9
- {
- fire();
- recharge = true;
- }
- else
- {
- overload = true;
- spd -= 2;
- alarm[8] = 150;
- }
- }
- else recharge = true;
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