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- {
- "$GMObject":"",
- "%Name":"oDoor",
- "eventList":[],
- "managed":true,
- "name":"oDoor",
- "overriddenProperties":[],
- "parent":{
- "name":"StationaryObjects",
- "path":"folders/StationaryObjects.yy",
- },
- "parentObjectId":null,
- "persistent":false,
- "physicsAngularDamping":0.1,
- "physicsDensity":0.5,
- "physicsFriction":0.2,
- "physicsGroup":1,
- "physicsKinematic":false,
- "physicsLinearDamping":0.1,
- "physicsObject":false,
- "physicsRestitution":0.1,
- "physicsSensor":false,
- "physicsShape":1,
- "physicsShapePoints":[],
- "physicsStartAwake":true,
- "properties":[
- {"$GMObjectProperty":"v2","%Name":"target_room","filters":[],"listItems":[],"multiselect":false,"name":"target_room","rangeEnabled":false,"rangeMax":10.0,"rangeMin":0.0,"resourceType":"GMObjectProperty","resourceVersion":"2.0","value":"","varType":5,},
- {"$GMObjectProperty":"v2","%Name":"door_id","filters":[],"listItems":[],"multiselect":false,"name":"door_id","rangeEnabled":false,"rangeMax":10.0,"rangeMin":0.0,"resourceType":"GMObjectProperty","resourceVersion":"2.0","value":"-1","varType":0,},
- {"$GMObjectProperty":"v2","%Name":"target_door_id","filters":[],"listItems":[],"multiselect":false,"name":"target_door_id","rangeEnabled":false,"rangeMax":10.0,"rangeMin":0.0,"resourceType":"GMObjectProperty","resourceVersion":"2.0","value":"-1","varType":0,},
- {"$GMObjectProperty":"v2","%Name":"door_direction","filters":[],"listItems":[],"multiselect":false,"name":"door_direction","rangeEnabled":false,"rangeMax":10.0,"rangeMin":0.0,"resourceType":"GMObjectProperty","resourceVersion":"2.0","value":"","varDescription":"门的朝向(玩家进入新房间之后,于这个门的相对方位)","varType":2,},
- ],
- "resourceType":"GMObject",
- "resourceVersion":"2.0",
- "solid":false,
- "spriteId":{
- "name":"sDoor",
- "path":"sprites/sDoor/sDoor.yy",
- },
- "spriteMaskId":null,
- "visible":true,
- }
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