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oDoor.yy 1.9 KB

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  1. {
  2. "$GMObject":"",
  3. "%Name":"oDoor",
  4. "eventList":[],
  5. "managed":true,
  6. "name":"oDoor",
  7. "overriddenProperties":[],
  8. "parent":{
  9. "name":"StationaryObjects",
  10. "path":"folders/StationaryObjects.yy",
  11. },
  12. "parentObjectId":null,
  13. "persistent":false,
  14. "physicsAngularDamping":0.1,
  15. "physicsDensity":0.5,
  16. "physicsFriction":0.2,
  17. "physicsGroup":1,
  18. "physicsKinematic":false,
  19. "physicsLinearDamping":0.1,
  20. "physicsObject":false,
  21. "physicsRestitution":0.1,
  22. "physicsSensor":false,
  23. "physicsShape":1,
  24. "physicsShapePoints":[],
  25. "physicsStartAwake":true,
  26. "properties":[
  27. {"$GMObjectProperty":"v2","%Name":"target_room","filters":[],"listItems":[],"multiselect":false,"name":"target_room","rangeEnabled":false,"rangeMax":10.0,"rangeMin":0.0,"resourceType":"GMObjectProperty","resourceVersion":"2.0","value":"","varType":5,},
  28. {"$GMObjectProperty":"v2","%Name":"door_id","filters":[],"listItems":[],"multiselect":false,"name":"door_id","rangeEnabled":false,"rangeMax":10.0,"rangeMin":0.0,"resourceType":"GMObjectProperty","resourceVersion":"2.0","value":"-1","varType":0,},
  29. {"$GMObjectProperty":"v2","%Name":"target_door_id","filters":[],"listItems":[],"multiselect":false,"name":"target_door_id","rangeEnabled":false,"rangeMax":10.0,"rangeMin":0.0,"resourceType":"GMObjectProperty","resourceVersion":"2.0","value":"-1","varType":0,},
  30. {"$GMObjectProperty":"v2","%Name":"door_direction","filters":[],"listItems":[],"multiselect":false,"name":"door_direction","rangeEnabled":false,"rangeMax":10.0,"rangeMin":0.0,"resourceType":"GMObjectProperty","resourceVersion":"2.0","value":"","varDescription":"门的朝向(玩家进入新房间之后,于这个门的相对方位)","varType":2,},
  31. ],
  32. "resourceType":"GMObject",
  33. "resourceVersion":"2.0",
  34. "solid":false,
  35. "spriteId":{
  36. "name":"sDoor",
  37. "path":"sprites/sDoor/sDoor.yy",
  38. },
  39. "spriteMaskId":null,
  40. "visible":true,
  41. }