Create_0.gml 214 B

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  1. x_spd = 0;
  2. y_spd = random_range(-6, -15);
  3. image_speed = 0;
  4. restitution = 0.3;
  5. mask_index = sEnemyHitboxMC;
  6. sprite_index = choose(sBrokenSolid1, sBrokenSolid2, sBrokenSolid3);
  7. image_xscale = 2;
  8. image_yscale = 2;