x_spd = 0; y_spd = random_range(-6, -15); image_speed = 0; restitution = 0.3; mask_index = sEnemyHitboxMC; sprite_index = choose(sBrokenSolid1, sBrokenSolid2, sBrokenSolid3); image_xscale = 2; image_yscale = 2;