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BulbSpecularMapShaderSet.gml 287 B

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  1. // Feather disable all
  2. /// @param [forceValue=false]
  3. function BulbSpecularMapShaderSet(_forceValue = false)
  4. {
  5. shader_set(_forceValue? __shdBulbSpecularForce : __shdBulbSpecular);
  6. gpu_set_colorwriteenable(false, false, false, true);
  7. gpu_set_blendmode_ext(bm_one, bm_zero);
  8. }