// Feather disable all /// @param [forceValue=false] function BulbSpecularMapShaderSet(_forceValue = false) { shader_set(_forceValue? __shdBulbSpecularForce : __shdBulbSpecular); gpu_set_colorwriteenable(false, false, false, true); gpu_set_blendmode_ext(bm_one, bm_zero); }