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- if check_hitstop()
- exit;
- player_status_update();
- player_check_door();
- player_check_attacked();
- player_check_hazard();
- player_check_death();
- state();
- player_move_and_collide();
- /**/
- image_xscale = facing;
- if invincible_timer > 0
- {
- flash_duration = 1;
- flash_timer = abs(sin(current_time * 0.01));
- }
- sfx_heartbeat_play();
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