if check_hitstop() exit; player_status_update(); player_check_door(); player_check_attacked(); player_check_hazard(); player_check_death(); state(); player_move_and_collide(); /**/ image_xscale = facing; if invincible_timer > 0 { flash_duration = 1; flash_timer = abs(sin(current_time * 0.01)); } sfx_heartbeat_play();