Create_0.gml 245 B

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  1. my_light = new BulbLight(global.bulb_renderer, sLightCookie, 0, x, y);
  2. my_light.color = c_orange; // 注意检查属性名是否也是驼峰 (color vs blend)
  3. my_light.penumbraSize = 30; // 半影大小(软阴影)
  4. my_light.x = x;
  5. my_light.y = y;