my_light = new BulbLight(global.bulb_renderer, sLightCookie, 0, x, y); my_light.color = c_orange; // 注意检查属性名是否也是驼峰 (color vs blend) my_light.penumbraSize = 30; // 半影大小(软阴影) my_light.x = x; my_light.y = y;