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- global.player = icl(oPlayer);
- global.camera = icl(oCamera);
- global.UI = icl(oUI);
- // physics relevant
- global.g = 0.5;
- // time relevant
- global.hitstop = 0;
- global.time_scale = 1.0;
- // player status
- global.playerHP = global.save_data.player.maxHP;
- global.playerINK = 0;
- // room transiting
- global.door_direction = undefined;
- global.target_door_id = -1;
- global.target_room = noone;
- // rendering
- // 1. 获取当前视口的摄像机(通常是 view 0)
- var _camera = view_camera[0];
- // 2. 初始化 Bulb 渲染器
- global.bulb_renderer = new BulbRenderer(_camera);
- // 3. 配置环境光 (根据截图中的变量列表)
- // .ambientColor: 设置环境光颜色 (c_black = 全黑, c_dkgray = 昏暗)
- global.bulb_renderer.ambientColor = c_dkgray;
- // 4. 配置阴影质量 (可选)
- // .smooth: 是否使用双线性过滤 (默认 true)
- global.bulb_renderer.smooth = true;
- // .soft: 是否使用软阴影 (默认 true)
- global.bulb_renderer.soft = true;
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