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- if !global.altcontrol
- {
- _gp_axislh = ingame.ga(gp_axislh)
- _gp_axislv = ingame.ga(gp_axislv)
- _jump_p = ingame.kcp("Z") || ingame.gcp(gp_face1);
- _jump_r = ingame.kcr("Z") || ingame.gcr(gp_face1);
- _dash = ingame.kcp("C") || ingame.gcp(gp_shoulderr);
- _attack = ingame.kcp("X") || ingame.gcp(gp_face3);
- _left = ingame.kc(vk_left) || ingame.gc(gp_padl) || (_gp_axislh < 0);
- _right = ingame.kc(vk_right) || ingame.gc(gp_padr) || (_gp_axislh > 0);
- _up = ingame.kc(vk_up) || ingame.gc(gp_padu) || (_gp_axislv < 0);
- _down = ingame.kc(vk_down) || ingame.gc(gp_padd) || (_gp_axislv > 0);
- _inventory = ingame.kcp("I") || ingame.gcp(gp_face4);
- _focus = ingame.kcp("A") || ingame.gcp(gp_face2);
- _pause = ingame.kcp(vk_escape) || ingame.gcp(gp_start);
- }
- else
- {
- _jump_p = ingame.kcp("J");
- _jump_r = ingame.kcr("J");
- _dash = ingame.kcp("L");
- _attack = ingame.kcp("K");
- _left = ingame.kc("A");
- _right = ingame.kc("D");
- _up = ingame.kc("W");
- _down = ingame.kc("S");
- _inventory = ingame.kcp("I");
- _focus = ingame.kcp("U");
- _pause = ingame.kcp(vk_escape);
- }
- _up_title = title.kcp(vk_up) || title.kcp("W") || title.gcp(gp_padu);
- _down_title = title.kcp(vk_down) || title.kcp("S") || title.gcp(gp_padd);
- _left_title = title.kcp(vk_left) || title.kcp("A") || title.gcp(gp_padl);
- _right_title = title.kcp(vk_right) || title.kcp("D") || title.gcp(gp_padr);
- _select_title = title.kcp("Z") || title.kcp("J") || title.gcp(gp_face1);
- _left_inv = inventory.kcp(vk_left) || inventory.gcp(gp_padu);
- _right_inv = inventory.kcp(vk_right) || inventory.gcp(gp_padd);
- _up_inv = inventory.kcp(vk_up) || inventory.gcp(gp_padl);
- _down_inv = inventory.kcp(vk_down) || inventory.gcp(gp_padr);
- _close_inv = inventory.kcp("I") || inventory.kcp(vk_escape) || inventory.gcp(gp_face4) || inventory.gcp(gp_start);
- _save_pause = pause.kcp("Z") || pause.gcp(gp_face1) ;
- _close_pause = pause.kcp("X") || pause.kcp(vk_escape) || pause.gcp(gp_face2) || pause.gcp(gp_start);
- if room != rTitle
- exit;
- if _up_title
- {
- menu_index--;
- if menu_index < 0
- menu_index = array_length(menu_options) - 1;
- }
- if _down_title
- {
- menu_index++;
- if menu_index >= array_length(menu_options)
- menu_index = 0;
- }
- for(var i = 0; i < array_length(menu_options); i++)
- {
- var _target = (i == menu_index) ? 1.2 : 1.0;
- option_scale[i] = lerp(option_scale[i], _target, lerp_speed);
- }
- if _select_title
- {
- var _func, _ripple;
- switch(menu_index)
- {
- case 0:
- if !file_exists("ddmyx_save.dat")
- break;
- autodel_handle("title");
-
- _func = function()
- {
- icl(oRippleExpand);
-
- load_game_from_disk();
-
- //
- bgm_play("explore");
- };
- _ripple = icl(oRippleShrink, 960, 540);
- _ripple.callback = _func;
- break;
- case 1:
- autodel_handle("title");
-
- _func = function()
- {
- icl(oRippleExpand);
-
- global.save_data = get_default_save_data();
- save_game_to_disk();
- load_game_from_disk();
-
- //
- bgm_play("explore");
- };
-
- _ripple = icl(oRippleShrink, 960, 600);
- _ripple.callback = _func;
- break;
- case 4: game_end(); break;
- }
- }
- if (_left_title || _right_title || _select_title) && menu_index == 3
- global.altcontrol = !global.altcontrol;
- menu_options[3] = global.altcontrol ? "控制-WASD" : "控制-方向键";
- if instance_exists(info_typer1)
- info_typer1.active = (menu_index == 2);
- if instance_exists(info_typer2)
- info_typer2.active = (menu_index == 2);
- animation_timer += 0.05;
- global.input_manager.test()
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