if !global.altcontrol { _gp_axislh = ingame.ga(gp_axislh) _gp_axislv = ingame.ga(gp_axislv) _jump_p = ingame.kcp("Z") || ingame.gcp(gp_face1); _jump_r = ingame.kcr("Z") || ingame.gcr(gp_face1); _dash = ingame.kcp("C") || ingame.gcp(gp_shoulderr); _attack = ingame.kcp("X") || ingame.gcp(gp_face3); _left = ingame.kc(vk_left) || ingame.gc(gp_padl) || (_gp_axislh < 0); _right = ingame.kc(vk_right) || ingame.gc(gp_padr) || (_gp_axislh > 0); _up = ingame.kc(vk_up) || ingame.gc(gp_padu) || (_gp_axislv < 0); _down = ingame.kc(vk_down) || ingame.gc(gp_padd) || (_gp_axislv > 0); _inventory = ingame.kcp("I") || ingame.gcp(gp_face4); _focus = ingame.kcp("A") || ingame.gcp(gp_face2); _pause = ingame.kcp(vk_escape) || ingame.gcp(gp_start); } else { _jump_p = ingame.kcp("J"); _jump_r = ingame.kcr("J"); _dash = ingame.kcp("L"); _attack = ingame.kcp("K"); _left = ingame.kc("A"); _right = ingame.kc("D"); _up = ingame.kc("W"); _down = ingame.kc("S"); _inventory = ingame.kcp("I"); _focus = ingame.kcp("U"); _pause = ingame.kcp(vk_escape); } _up_title = title.kcp(vk_up) || title.kcp("W") || title.gcp(gp_padu); _down_title = title.kcp(vk_down) || title.kcp("S") || title.gcp(gp_padd); _left_title = title.kcp(vk_left) || title.kcp("A") || title.gcp(gp_padl); _right_title = title.kcp(vk_right) || title.kcp("D") || title.gcp(gp_padr); _select_title = title.kcp("Z") || title.kcp("J") || title.gcp(gp_face1); _left_inv = inventory.kcp(vk_left) || inventory.gcp(gp_padu); _right_inv = inventory.kcp(vk_right) || inventory.gcp(gp_padd); _up_inv = inventory.kcp(vk_up) || inventory.gcp(gp_padl); _down_inv = inventory.kcp(vk_down) || inventory.gcp(gp_padr); _close_inv = inventory.kcp("I") || inventory.kcp(vk_escape) || inventory.gcp(gp_face4) || inventory.gcp(gp_start); _save_pause = pause.kcp("Z") || pause.gcp(gp_face1) ; _close_pause = pause.kcp("X") || pause.kcp(vk_escape) || pause.gcp(gp_face2) || pause.gcp(gp_start); if room != rTitle exit; if _up_title { menu_index--; if menu_index < 0 menu_index = array_length(menu_options) - 1; } if _down_title { menu_index++; if menu_index >= array_length(menu_options) menu_index = 0; } for(var i = 0; i < array_length(menu_options); i++) { var _target = (i == menu_index) ? 1.2 : 1.0; option_scale[i] = lerp(option_scale[i], _target, lerp_speed); } if _select_title { var _func, _ripple; switch(menu_index) { case 0: if !file_exists("ddmyx_save.dat") break; autodel_handle("title"); _func = function() { icl(oRippleExpand); load_game_from_disk(); // bgm_play("explore"); }; _ripple = icl(oRippleShrink, 960, 540); _ripple.callback = _func; break; case 1: autodel_handle("title"); _func = function() { icl(oRippleExpand); global.save_data = get_default_save_data(); save_game_to_disk(); load_game_from_disk(); // bgm_play("explore"); }; _ripple = icl(oRippleShrink, 960, 600); _ripple.callback = _func; break; case 4: game_end(); break; } } if (_left_title || _right_title || _select_title) && menu_index == 3 global.altcontrol = !global.altcontrol; menu_options[3] = global.altcontrol ? "控制-WASD" : "控制-方向键"; if instance_exists(info_typer1) info_typer1.active = (menu_index == 2); if instance_exists(info_typer2) info_typer2.active = (menu_index == 2); animation_timer += 0.05; global.input_manager.test()