Step_0.gml 735 B

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  1. _jump_p = kcp("Z") || kcp("K");
  2. _jump_r = kcr("Z") || kcr("K");
  3. _left = kc("A") || kc(vk_left);
  4. _right = kc("D") || kc(vk_right);
  5. _up = kc("W") || kc(vk_up);
  6. _down = kc("S") || kc(vk_down);
  7. _dash = kcp("C") || kcp("L");
  8. _attack = kcp("X") || kcp("J");
  9. _jump_p = ingame.kcp("Z") || ingame.kcp("K");
  10. _jump_r = ingame.kcr("Z") || ingame.kcr("K");
  11. _left = ingame.kc("A") || ingame.kc(vk_left);
  12. _right = ingame.kc("D") || ingame.kc(vk_right);
  13. _up = ingame.kc("W") || ingame.kc(vk_up);
  14. _down = ingame.kc("S") || ingame.kc(vk_down);
  15. _dash = ingame.kcp("C") || ingame.kcp("L");
  16. _attack = ingame.kcp("X") || ingame.kcp("J");
  17. if _jump_p
  18. jump_buffer_timer = jump_buffer_max;
  19. if jump_buffer_timer > 0
  20. jump_buffer_timer--;