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- _jump_p = kcp("Z") || kcp("K");
- _jump_r = kcr("Z") || kcr("K");
- _left = kc("A") || kc(vk_left);
- _right = kc("D") || kc(vk_right);
- _up = kc("W") || kc(vk_up);
- _down = kc("S") || kc(vk_down);
- _dash = kcp("C") || kcp("L");
- _attack = kcp("X") || kcp("J");
- _jump_p = ingame.kcp("Z") || ingame.kcp("K");
- _jump_r = ingame.kcr("Z") || ingame.kcr("K");
- _left = ingame.kc("A") || ingame.kc(vk_left);
- _right = ingame.kc("D") || ingame.kc(vk_right);
- _up = ingame.kc("W") || ingame.kc(vk_up);
- _down = ingame.kc("S") || ingame.kc(vk_down);
- _dash = ingame.kcp("C") || ingame.kcp("L");
- _attack = ingame.kcp("X") || ingame.kcp("J");
- if _jump_p
- jump_buffer_timer = jump_buffer_max;
-
- if jump_buffer_timer > 0
- jump_buffer_timer--;
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