Create_0.gml 887 B

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  1. randomize();
  2. icl(oParticleManager);
  3. global.input_handles_index = [
  4. "debug",
  5. "ingame",
  6. "inventory",
  7. "title"
  8. ]
  9. create_dummy_handle();
  10. for(var i = 0; i < array_length(global.input_handles_index); i++)
  11. variable_instance_set(id, global.input_handles_index[i], global.handle_dummy);
  12. autoreg_handle("ingame", "ingame", 1);
  13. autoreg_handle("title", "title", 100);
  14. _jump_p = undefined;
  15. _jump_r = undefined;
  16. _left = undefined;
  17. _right = undefined;
  18. _up = undefined;
  19. _down = undefined;
  20. _dash = undefined;
  21. _attack = undefined;
  22. _inventory = undefined;
  23. _return = undefined;
  24. _newgame = undefined;
  25. _continue = undefined;
  26. _quitgame = undefined;
  27. _close = undefined;
  28. global.in_game_manager = noone;
  29. global.inventory = noone;
  30. global.camera = noone;
  31. global.player = noone;
  32. // debugging
  33. global.developer_mode = true;
  34. // save file
  35. global.save_data = {};
  36. global.save_filename = "ddmyx_save.dat";