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- randomize();
- icl(oParticleManager);
- global.input_handles_index = [
- "debug",
- "ingame",
- "inventory",
- "title"
- ]
- create_dummy_handle();
- for(var i = 0; i < array_length(global.input_handles_index); i++)
- variable_instance_set(id, global.input_handles_index[i], global.handle_dummy);
-
- autoreg_handle("ingame", "ingame", 1);
- autoreg_handle("title", "title", 100);
- _jump_p = undefined;
- _jump_r = undefined;
- _left = undefined;
- _right = undefined;
- _up = undefined;
- _down = undefined;
- _dash = undefined;
- _attack = undefined;
- _inventory = undefined;
- _return = undefined;
- _newgame = undefined;
- _continue = undefined;
- _quitgame = undefined;
- _close = undefined;
- global.in_game_manager = noone;
- global.inventory = noone;
- global.camera = noone;
- global.player = noone;
- // debugging
- global.developer_mode = true;
- // save file
- global.save_data = {};
- global.save_filename = "ddmyx_save.dat";
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