Create_0.gml 260 B

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  1. event_inherited();
  2. hp = 15;
  3. fly_spd = 5;
  4. var _dir = random(360);
  5. x_base_spd = lengthdir_x(fly_spd, _dir);
  6. y_base_spd = lengthdir_y(fly_spd, _dir);
  7. facing_y = 1;
  8. enemy_ai = enemy_flying_ai;
  9. hitbox = enemy_create_hitboxMC(56, 56);
  10. set_sprite(sEnemyFlying);