event_inherited(); hp = 15; fly_spd = 5; var _dir = random(360); x_base_spd = lengthdir_x(fly_spd, _dir); y_base_spd = lengthdir_y(fly_spd, _dir); facing_y = 1; enemy_ai = enemy_flying_ai; hitbox = enemy_create_hitboxMC(56, 56); set_sprite(sEnemyFlying);