event_inherited();

hp = 1200;

credit = 30;

enemy_ai = hex_ai;

hitbox = enemy_create_hitboxMC(160, 160);

side_len = 125;
roll_spd = 0;
roll_acc = 0;
roll_angle = 0;

pivot_x = 0;
pivot_y = 0;

state = "IDLE";

mask_index = sBossHexMask;

rebounce_timer = 0;