- // Inherit the parent event
- event_inherited();
- global.save_data.player.Credit += global.save_data.player.corpse.droppedCredit;
-
- global.save_data.player.corpse.droppedCredit = 0;
- global.save_data.player.corpse.targetRoom = noone;
- global.save_data.player.corpse.xPos = -1;
- global.save_data.player.corpse.yPos = -1;
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