Create_0.gml 348 B

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  1. event_inherited();
  2. hp = 9;
  3. credit = 0;
  4. enemy_ai = enemy_hex_ai;
  5. hitbox = enemy_create_hitboxMC(40, 40);
  6. side_len = 30;
  7. roll_spd = 0;
  8. roll_acc = 0;
  9. roll_angle = 0;
  10. pivot_x = 0;
  11. pivot_y = 0;
  12. state = "SPAWN";
  13. //mask_index = sBossHexMask;
  14. x_spd = 0;
  15. y_spd = 0;
  16. y_acc = 0;
  17. enemy_spawn_init();
  18. rebounce_timer = 0;
  19. angle_alter = 0;
  20. base_y = 998;