Step_0.gml 724 B

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  1. y_spd += global.g * global.time_scale;
  2. if place_meeting(x, y + y_spd, oParentSolid)
  3. {
  4. while !place_meeting(x, y + sign(y_spd), oParentSolid) //BUG HERE!!
  5. y += sign(y_spd);
  6. if y_spd > 2
  7. {
  8. y_spd *= -restitution;
  9. x_spd *= restitution;
  10. } // 落地反弹
  11. else
  12. {
  13. y_spd = 0;
  14. x_spd = 0;
  15. }
  16. }
  17. y += y_spd * global.time_scale;
  18. if place_meeting(x + x_spd, y, oParentSolid)
  19. x_spd *= -restitution; // 撞墙反弹
  20. x += x_spd * global.time_scale;
  21. pickup_timer--;
  22. image_angle += 4 * point_distance(0, 0, x_spd, y_spd) * global.time_scale;
  23. if flash_timer > flash_duration
  24. {
  25. oUI.credit_pickup_timer = 120;
  26. oUI.credit_pickup++;
  27. global.save_data.player.Credit++;
  28. instance_destroy();
  29. }