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- self_check_destroy();
- image_speed = 0;
- animation_spd = 1;
- get_hit = function(_info)
- {
- shake_power = 6;
- var _attack_dir = point_direction(0, 0, _info.kbFactorX, _info.kbFactorY);
- if round(_attack_dir) == breakable_dir
- image_index++;
- }
- shake_offset = 0;
- shake_power = 0;
- shake_interval = 3;
- shake_timer = 0;
- origin_x = x;
- origin_y = y;
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