Draw_64.gml 485 B

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  1. if global.speedrun_timer > 0
  2. {
  3. var _s = (global.speedrun_timer div game_get_speed(gamespeed_fps));
  4. var _ms = (global.speedrun_timer mod game_get_speed(gamespeed_fps));
  5. var _m = _s div 60;
  6. _s = _s mod 60;
  7. draw_set_halign(fa_middle);
  8. draw_set_font(fTest);
  9. var _cam = view_camera[0];
  10. draw_text(camera_get_view_width(_cam) / 2, 20,
  11. string_format(_m, 2, 0) + ":" +
  12. string_format(_s, 2, 0) + "." +
  13. string_format(_ms, 2, 0));
  14. }