Create_0.gml 368 B

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  1. direction = random(360);
  2. image_angle = direction;
  3. r = 256;
  4. x = global.player.x + lengthdir_x(r, direction);
  5. y = global.player.y + lengthdir_y(r, direction) - global.player.sprite_height / 2;
  6. val = 32;
  7. image_blend = make_colour_hsv(170, 255, val);
  8. base_scale = random_range(0.75, 1.25);
  9. speed = 0;
  10. acc = random_range(-0.1, -0.16);
  11. delay = random(30);
  12. depth = 101;