Step_0.gml 231 B

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  1. if check_hitstop()
  2. exit;
  3. player_state_update();
  4. player_check_attacked();
  5. player_check_hazard();
  6. state();
  7. player_move_and_collide();
  8. image_xscale = facing;
  9. if is_invincible
  10. image_blend = c_orange;
  11. else
  12. image_blend = c_white;