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- // 1: Right, -1: Left
- state = state_free;
- facing = 1;
- x_spd = 0;
- y_spd = 0;
- can_dash = true;
- _on_ground = 0;
- _on_wall = 0;
- _on_solid = 0;
- walk_spd = 6;
- jump_spd = -15;
- move_lock_timer = 0;
- coyote_timer = 0;
- coyote_max = 10;
- dash_timer = 0;
- dash_cooldown = 0;
- dash_buffer = 0;
- dash_buffer_max = 10;
- jump_max = 2;
- jump_cnt = 0;
- attack_timer = 0;
- attack_buffer = 0;
- attack_buffer_max = 10;
- dodge_timer = 0;
- dodge_phase = undefined;
- marked_target = noone;
- is_marked = false;
- is_perfect = false;
- is_invincible = false;
- debug_hitbox_x1 = 0;
- debug_hitbox_y1 = 0;
- debug_hitbox_x2 = 0;
- debug_hitbox_y2 = 0;
- tp_lastsafe = false;
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