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- if !instance_exists(owner)
- instance_destroy();
- x = owner.x + x_offset;
- y = owner.y + y_offset;
- var _temp_list = ds_list_create();
- var _num = instance_place_list(x, y, oParentAttackable, _temp_list, false);
- for (var i = 0; i < _num; i++)
- {
- var _inst = _temp_list[| i];
- if ds_list_find_index(hit_list, _inst) == -1
- {
- if ds_list_empty(hit_list)
- with(owner)
- {
- global.hitstop = other.hit_feedback;
- if other.y_offset > 0 // 下劈
- player_perform_pogo();
- if other.x_offset != 0 // 反冲
- player_perform_recoil();
- }
- if object_is_ancestor(_inst.object_index, oParentEnemy)
- with(_inst)
- {
- enemy_get_hit(other.damage, other.kb_factor_x, other.kb_factor_y);
- }
- ds_list_add(hit_list, _inst);
- }
- }
- ds_list_destroy(_temp_list);
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