Create_0.gml 202 B

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  1. x_spd = 0;
  2. y_spd = 0;
  3. facing = 1;
  4. hp = 1;
  5. walk_spd = 0;
  6. hitstun_timer = 0;
  7. hitstun_max = 10;
  8. can_hitstun = true;
  9. kb_factor = 1.0;
  10. collision_hitbox = noone;
  11. is_dead = false;
  12. enemy_ai = function(){};