Create_0.gml 190 B

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  1. event_inherited();
  2. walk_spd = 2;
  3. hp = 150;
  4. enemy_ai = enemy_crawl_ai;
  5. collision_hitbox = icl(oEnemyHitbox);
  6. collision_hitbox.owner = id;
  7. collision_hitbox.sprite_index = sEnemyCrawlHitbox;