Create_0.gml 453 B

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  1. event_inherited();
  2. dist_tor = 144;
  3. dist_y_tor = 48;
  4. indi_y_offset = -192;
  5. callback = function()
  6. {
  7. global.save_data.world.spRoom = room_get_name(room);
  8. global.save_data.world.spxPos = x;
  9. global.save_data.world.spyPos = y;
  10. global.playerHP = global.save_data.player.maxHP;
  11. save_game_to_disk();
  12. global.player.sprite_index = sPlayerSave;
  13. global.player.locked_timer =
  14. sprite_get_number(sPlayerSave) / global.player.animation_spd;
  15. }
  16. depth = 10;