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- if instance_exists(global.player)
- {
- var _player = global.player;
- var _dist = point_distance(x, y, _player.x, _player.y);
- var _dist_y = abs(_player.y - y);
-
- if _dist < dist_tor && _dist_y < dist_y_tor
- {
- if indi_img_index < indi_img_num - 0.25
- indi_img_index += 0.25;
- else if (oMain._up_p || oMain._down_p) && _player.state != state_locked
- {
- lock_player();
- callback();
- }
- }
- else if indi_img_index > 0
- indi_img_index -= 0.25;
- }
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